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1 | Operations | | | | Strategic Operations | -1 | | | | | | | | | | In the world of 2010, military action is often seen as a necessary evil to unify areas under one regime. However tanks and planes alone do not make up a military force. Regions often depend on more subtle tactics and the armed forces themselves would exist in chaos if they don't have defined doctrine and rules. These elements are controlled within a region's Operations Department. Click next to continue. | | | | y | | |
2 | Operations | | | | Chief Of Staff | 2 | | | | | | CABINET | | | | As mentioned in the tutorial on Cabinet Ministers, the Operations Minister (sometimes referred to as the Military Chief of Staff) has a different set of responsibilities than the other ministers. They don't involve themselves with government policy but instead control the direction of the Military and Intelligence branches of your government based on existing government policies and objectives. Most priorities assigned to the Operations Minister are long term goals. | | | | y | | |
3 | Operations | | | | Military Initiative | 0 | | | | | | OFFSLDR | | | | In the first panel of Operations, we are shown a summary of many factors relevant to this department (Military Approval, Intelligence Efficiencies, Satellites in Orbit, etc...). There is also a decision to be made over who controls our Military Units. Do you wish to give direct commands? Do you wish our Chief of Staff (Operations Minister) to be responsible for all unit orders? Or do you want to share responsibility for unit orders? With Military Initiative set to high, your Operations Minister will expect to issue all the orders for both Offensive and Defensive actions. These actions will be determined based on priorities you indicate and Rules of Engagement you have set. Setting Military Initiative to High does not prevent you from issuing priority orders directly to units that will over-ride any given by your Minister. However once that order has been completed, the unit will then return to the Minister's control. | | | | | | |
4 | Operations | | | | Defense Condition | 0 | | | | | | DEFCONBUT | | | | One area of Operations that cannot be controlled by the Cabinet Minister, regardless of the Initiative setting, is our region's DEFCON (Defense Condition) Level. Only the Leader of a region can adjust this setting, however the possible settings may be limited by the relationship they have with their neighbors. | | | | y | | |
5 | Operations | | | | Defense Condition | 0 | DEFCONBUT | | | | | | DCDESC | | | The higher your region's DEFCON Level, the more prepared they are for combat. This is reflected by increasing your Military Efficiency. The other benefit of the highest DEFCON Levels (DEFCON 2 and DEFCON 1) is a reduced production time for your Military Units. However the added 'Preparedness' cost can be tremendous, and can quickly cripple your economy. Note: DEFCON benefits to efficiency take effect gradually so don't expect an immediate increase in efficiency the same day as you increase your DEFCON. | | | | | | |
6 | Operations | | | | Defense Condition | 0 | | | | | | | | | | As was already mentioned, only the Leader of a region can change the DEFCON setting. However the current relationships with your neighbors can limit your choices somewhat. For instance, if you are at war with another region, your DEFCON cannot be any lower than Level 3. You can get your DEFCON down to Level 4 if you arrange for a Ceasefire to be signed, but you can't set it back down to Level 5 until Peace has been restored. Similarly, when you are at Peace with all of your neighbors, you can't set your DEFCON any higher than Level 2. | | | | n | | |
7 | Operations | | | | Defense Condition | 0 | | | | | | DEFCONBUT | | | | When you have finished reviewing your DEFCON settings, this panel can be closed by selecting the access button again as highlighted below. | | | | | | |
8 | Operations | | | | Rules of Engagement | 0 | DEFCONBUT | | | | | RULESBUT | | | | The other element of our Operations Department we need to examine is our current 'Rules of Engagement'. | | | | | | |
9 | Operations | | | | Rules of Engagement | 0 | RULESBUT | | | | | | | | | Rules of Engagement have two distinct sections. The first deals with the combat rules for our military units. For instance, setting when they can and cannot initiate combat. These settings can determine how quickly our units are able to react to the action of other regions. The second section encompasses the rules of movement for our units and indicates what regions they are permitted to travel (path) through. Be careful when changing these settings, as some troop movements will be interpreted by your neighbors as a threat. | | | | | | |
10 | Operations | | | | Scorched Earth | 0 | | | | | | | TSCORCH | | | From the first section of Rules of Engagement, there is one topic that could use further clarification, and that is 'Scorched Earth'. | | | | | | |
11 | Operations | | | | Scorched Earth | 0 | | TSCORCH | | | | | | | | When we enable a policy of 'Scorched Earth' we can indicate which types of facilities should be destroyed whenever they are at great risk of being captured by an enemy. A 'Scorched Earth' policy is more successful when the facility is located on land that maintains a loyalty to us. Otherwise, unless our own Military Units are there to enforce the policy, it is unlikely that the destruction will be carried out. | | | | | | |
12 | Operations | | | | Operations Department | 0 | RULESBUT | | | | | | | | | That concludes our review of the Operations Department. Remember, the Chief of Staff can contribute quite a bit to our Military Leadership so we should take advantage of their tactical knowledge and abilities whenever possible. Making all the decisions for our military yourself, while dealing with all the other burdens of government, can impede your ability to react and give orders in a timely manner. | | | | | | |
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